Frenbook

Text trading · 30 days · Solo

Drug Wars

Buy low. Sell high. Beat the debt before the clock runs out.

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Street terminal / Downtown

Day 1 / 30

Cash
Bank
Debt
Health
Pockets
Net worth

Local market

Prices are per unit. Change compares with your previous stop.

GoodsPriceHeldChangeTrade

Travel

Each trip costs one day. Debt grows 8%; bank savings earn 2%.

Bank & loan shark

Available to borrow: . Credit limit: $50,000 total debt. Interest: 8% each trip.

Keep going

Best finished run: —

Street journal

    How to play

    Start with $2,000 cash, a $5,000 debt, and room for 100 units. Buy goods, travel to another district, and sell when the price is right. Shortages and oversupply can swing prices dramatically.

    Enter an amount and choose Borrow to take a loan, up to $50,000 in total debt. Repay debt before the 8% daily interest piles up. Banked cash earns 2% each trip and is safe during encounters. Buy larger pockets or restore health at the clinic. On day 30, make your last trades and finish your run. Ending a run sells all inventory at the current market price. Your score is cash plus bank savings minus debt. Zero health ends the run.

    A fictional retro trading game. All dollars and goods are game counters with no real value. Progress and your best score save on this browser.